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I have a While loop that runs when the mouse is pressed and it look like this:

while (mouseClick.ReadValue<float>() != 0)
{
   //Do something
}

This works but I want this to work on mobile instead so I am trying to change this to when a finger is touching the screen. I tried this code:

    while (touchControls.Touch.TouchPosition.ReadValue<Vector2>() != Vector2.zero)
    {
        //Do something
    }

That loop starts to run when a finger presses the screen, but it never stops. And touchControls.Touch.ReadValue() != 0 didn't work either. So how can I make it work like I want?

Thanks.

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3
  • \$\begingroup\$ I'm assuming you have a yield instruction somewhere in that loop? It might be helpful to show that explicitly. \$\endgroup\$
    – DMGregory
    May 14, 2022 at 11:20
  • \$\begingroup\$ Do you mean this line: yield return null; ? \$\endgroup\$
    – Ridertvis
    May 14, 2022 at 11:33
  • \$\begingroup\$ That is indeed a yield instruction. \$\endgroup\$
    – DMGregory
    May 14, 2022 at 12:23

1 Answer 1

1
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One way is to access the InputSystem more directly.

You might be looking for TouchPhase or use the Finger combined with the EnhancedTouch.

using UnityEngine;
using UnityEngine.InputSystem.EnhancedTouch;
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;

public class TouchDemo : MonoBehaviour
{
    private void OnEnable()
    {
        EnhancedTouchSupport.Enable();
    }

    private void OnDisable()
    {
        EnhancedTouchSupport.Disable();
    }

    private void Update()
    {
        foreach (var touch in Touch.activeTouches)
        {
            // Only respond to first finger
            if (touch.finger.index == 0 && touch.isInProgress)
            {
                // TODO
            }
        }
    }
}

Edit: See the Touch struct for more information about the various states of a Touch.

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2
  • \$\begingroup\$ Thanks that answer helped me, but it seems like "inProgress" should be changed to "isInProgress". \$\endgroup\$
    – Ridertvis
    May 15, 2022 at 11:40
  • \$\begingroup\$ You are absolutely right! My bad. I've corrected it now. \$\endgroup\$
    – Morten
    May 15, 2022 at 16:41

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