I've noticed that when I change the resolution setting in Unity on Windows/Mac/Linux, pixelDragThreshold still seems to respect the monitor resolution rather than Unity's resolution setting.
However, when I change resolution on mobile (again, using the Unity SetResolution API), the pixelDragThreshold is affected.
I don't quite understand the relationship between Unity's resolution, screen resolution, and pixelDragThreshold.
Can someone explain how this works? How it's supposed to work? I'm baffled.