If someone have knowledge on the structure of a Unity multiplayer game with Mirror, i could appreciate some help. I try to make a multiplayer shoot'em up. So i create waves of enemies. I understand it is better to Spawn the wave (a trajectory) Server side, instantiate the enemy and parented it. Then Client side, i instantiate the enemy and parented it with the wave. But after that, i don't find a good way to do things with the enemy server side, and have it done client side. When i move the enemy with a transform, it is instantly done server side, but not client side. I see the ship going up very fast. Any idea of a good communication between child of a Spawn object by the server with his Client side version ?