I created my first game using Libgdx and Android Studio. The game runs smoothly on my Android phone. How can I run it on an Apple phone with IOS or a computer with Linux etc.?
The way to deploy your game on all possible platforms is described here on official LibGdx wiki. Mostly it is just running single command:
- Desktop (JRE binary - Windows, Linux, MAC OS X):
Desktop and HTML should work out of box without any configuration, but you can sometime hit small issues with HTML build. I have no experience with iOS, but you need to set signing certificates. Check link above for more details.