# How to generate boards for a game like GamePigeon's Word Hunt?

Naively, I would assume that there's an even probability of any of the 26 given letters appearing in a tile and that each tile is generated independently. After playing around a hundred times, though, I have some doubt; the number of times I've seen three or four of the same letter, as well as uncommon letters like 'z' or 'w' feels too small, but I could absolutely be wrong.

Does anyone know how I can generate boards for this game? Should I generate each tile independently, or are there rules for how many of the same letters should appear?

• not everybody has played that game. Could you gives us some examples of boards you try to create? If it is similar to scrabble, there is a distinct letter distribution: en.wikipedia.org/wiki/Scrabble_letter_distributions Apr 13, 2022 at 21:39
• @Zibelas sure, I've added an example board. Let me know if there's any other missing information. Apr 13, 2022 at 21:45
• We generally can't answer questions of the form "How did game X implement feature Y". Often, only the developer who worked on that feature knows, and they might never visit this site, or be barred by NDA from revealing those details even if they do. What we can generally answer better is "How can I implement feature Y "in my game*?" We won't be able to guarantee the answers exactly match the source game, but who knows, you might get even better suggestions than what the source game uses. Apr 14, 2022 at 10:47
• This game looks similar to the physical game Boggle, which uses dice to make its board. So one strategy you could try is to look at the letter frequencies on Boggle dice, and the constraints imposed by each die appearing only once. Apr 14, 2022 at 10:50