Let's imagine that we have a given normal, (it could be done with source and destination points but let's say that source is 0 0 0 and the destination has been already normalized)
What could be the easiest way to create a Quad with side S that points to that normal?
Obviously, we could create an M4x4 and transform vertex per vertex, but it could be too costly, I assume that there could be an easier/faster method.
Thank you in advance for any tip!