I have a few objects with different scales i want to make a scene where all objects are scaled proportionally to everything else, something like a normalize function for a mesh.
How would I go about doing this? I have thought about traversing all the vertices, finding the min and maximum and dividing all vertices by the maximum?
I have also thought of traversing all vertices and normalizing them one by one, but I'm not sure it would solve it?
Edit: to reword the question, I want a door and a cup to be the same size. obviously a door will be much bigger than a cup, but I want to scale both such that they fit within a unit cube or a unit sphere.
Edit2: I want to achieve exactly this effect from the Nvidia Omniverse demo at around 1:17 he talks about the mesh and then proceeds to say that they normalize it. how do they do it!