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I need sprites and images, such as characters, landscapes and others. Where can I find them?

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  • \$\begingroup\$ Similar to this question that also has some good resources. \$\endgroup\$ – Mark7777G Jan 23 '11 at 0:09
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    \$\begingroup\$ Got a phone or digital camera? Go take a walk in the park and snap some pictures. Almost guaranteed that no one's copyrighted the ground yet. \$\endgroup\$ – 3Dave Jul 5 '11 at 18:33
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    \$\begingroup\$ Just to note: Some of these answers were merged from another question about how to create your own textures. The answers about creating textures don't really apply to creating sprites, so I'm not sure why they were merged. \$\endgroup\$ – BlueRaja - Danny Pflughoeft Jul 9 '11 at 9:32
  • \$\begingroup\$ @David - A landscape gardener has copyright of the garden he creates. A photo can be seen as a derivative work based on the design of that garden. If unmade beds and rotting animal flesh can be called art, no doubt a particular pattern of tyre tracks and footprints on a muddy field can be considered landscape design and therefore intellectual property. Or maybe I'm just a cynic. \$\endgroup\$ – Steve314 Jul 26 '11 at 21:32
  • \$\begingroup\$ Art & Code from the Glitch Game Released into Public Domain - glitchthegame.com/public-domain-game-art \$\endgroup\$ – Debojyoti Ghosh Mar 22 '14 at 19:02

11 Answers 11

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Lost Garden has lots of free graphics that you can use in your games.

For RPG Games you have a cool 32x32 tileset and lots of free to use sprites, objects, icons, etc..

http://soundimage.org/ has a lot of cool textures that are free to use...many of them are seamless so they tile. They are on the "TXR" pages.

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You can find 2D art, including textures and others at a number of sites:

Google is your friend, but always read the license agreements carefully. Even if you are careful, there is a chance that the source of any texture found online might indirectly come from a copyrighted source.

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SpriteLib is a GPL-licensed library of sprites that you can use in your game. A big (but now slightly outdated) public domain texture set is the Golgotha texture pack. You can also browse an artist storefront such as Turbo Squid for free stuff.

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The pygame site has tons of links to resources. Be very careful though...I'm not sure how well they vet the links, some might have content which you are not legally allowed to use. It's fine to use them for your little game clone, but if you put it online & it gets popular, you might run into trouble.

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Go take some pictures of the sky, ground, and trees. Really.

Grab a part of the image that looks like it would make for a good texture, then just make it tileable (in Photoshop: just offset the image 50% horizontally and vertically, and remove the seams using the patch and healing tools).

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Check out TIGSource's Assemblee competition! Part one asked people to create graphics and audio assets while part two asked people to create games with only materials provided in part one. All assets were released under a creative commons non-commercial license.

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Sprite Database is pretty good.

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A good collection of completely free 2D and 3D art, all by the same artist with the same look and feel:

http://www.reinerstilesets.de/

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Here's a great resource for writing a roguelike that nobody has mentioned yet: http://rltiles.sourceforge.net/

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