I am working on a "life simulator" resource-management game where the player has to go to work, go studying, pay rent,... and basically increase his resources and use them to unlock perks, that help him even further.
The game is all about trading resources and making profit.
3 of the most common resources are: "Time", "Energy" and "Money".
And then there are others like... "Food, Drink, Reputation, Confidence,..." etc.
But I feel like something is "missing". Like... It's simply not "fun".
You can not play in a "smart way","creative" or "take risks". All you do is trading resources randomly.
One solution I had was: Making random things happen every day (your money gets stolen, you get blackmailed, or you find some random items...)
But I feel like.... I am missing "something".
Do you have a suggestion to make a resource-management fun?