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I have made specific presets for textures like Normal or Emission maps. After they are imported I have to manually select each one and assign the proper preset.

I want to automate this process. To do this, Unity has preset filters.

The problem is I can't get the syntax to work. I have tried so many variations of the documentation examples, but nothing works.

Example:

Let's say I want every png file which ends in "_Normal" to get a specific preset value.

Preset manager screenshot

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The solution to the example was this: glob:"*_Normal.png"

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