The wall is made of blocks of identical wall models with the same UVs. How to get rid of these seams on the lightmap?
How I made this scene with this models:
- I made 3D model of the wall element in Blender.
- Import the wall element in Unity and generate UVs in FBX settings.
- I made walls from the wall element in the Scene and marked all wall elemets as Contribute GI.
- Next I baked lightMap and get this seams.