2
\$\begingroup\$

The wall is made of blocks of identical wall models with the same UVs. How to get rid of these seams on the lightmap?

enter image description here enter image description here enter image description here

How I made this scene with this models:

  1. I made 3D model of the wall element in Blender.
  2. Import the wall element in Unity and generate UVs in FBX settings.
  3. I made walls from the wall element in the Scene and marked all wall elemets as Contribute GI.
  4. Next I baked lightMap and get this seams.

enter image description here

\$\endgroup\$
3
  • \$\begingroup\$ Can you give us a Minimal Complete Verifiable Example? What exact steps would a user need to follow to make a mesh and a scene that exhibits this problem? \$\endgroup\$
    – DMGregory
    Feb 27 at 17:03
  • \$\begingroup\$ @DMGregory I added step info as you asked. \$\endgroup\$ Feb 27 at 17:53
  • \$\begingroup\$ Images should be embedded, not linked externally, and you should include the steps of how to create a model that exhibits this problem. Do not assume that it is universal to any model made in Blender. \$\endgroup\$
    – DMGregory
    Feb 27 at 18:00

0

You must log in to answer this question.

Browse other questions tagged .