Here is the problem. This is the exterior of the hallway in which my player capsule is standing. Notice the bottom of the capsule poking through the floor.
This is the interior of the hallway, notice my player capsule standing there
And this is the view from the player's fps camera
I attached a mesh collider to the hallway's interior (named SpaceshipMain_001-FBXFile2
) so it should simply follow the fbx's visual geometry right? Also I know it's not the player's capsule collider because the player's capsule collider actually extends beyond the bottom of the player capsule.
It's worth noting that the player capsule isn't "stuck." I can walk all over the hallway, it's just that part of the capsule protrudes below the bottom of the floor. I didn't even have a chance to tag the ground level yet to complete the ground check functionality for jumping.
So why is my player capsule sinking below the floor? Is there any way that I can actually see the mesh collider for SpaceshipMain_001-FBXFile2
in case the collider isn't actually flush with fbx's geometry?