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I've been studying how to render planets for a while now. In 2013, a similar question, Which is the best LOD method for planet rendering? was asked.
And the answers were:
1. CDLOD
2. GPUGCM
3. Chunked LOD
4. Geometrical MipMapping
I've researched each of the discussed methods, and even worked with the authors of WorldScape on how they rendered their planet. But now in 2022, I was wondering if there are new methods of which I'm unaware of that might be better than previously discussed methods. I'm running this in Unreal Engine 5.
Thanks!

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    \$\begingroup\$ The same comment that House ♦ left 9 years ago is still true: 'There is no universally "best" method. Only you know all the requirements of your project and you appear to know about a number of LOD options.' - a decade hasn't fundamentally altered the nature of game development: we usually don't have a documented/agreed-upon best practice to go from, and there's a lot of individual experimentation and evaluation to find the methods that are right for each game's needs. \$\endgroup\$
    – DMGregory
    Commented Feb 22, 2022 at 21:55
  • \$\begingroup\$ UE5 has a new geometry LODing method as a built-in feature. \$\endgroup\$
    – Jay
    Commented Feb 22, 2022 at 23:56

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