I've been studying how to render planets for a while now. In 2013, a similar question, Which is the best LOD method for planet rendering? was asked.
And the answers were:
3. Chunked LOD
4. Geometrical MipMapping
I've researched each of the discussed methods, and even worked with the authors of WorldScape on how they rendered their planet. But now in 2022, I was wondering if there are new methods of which I'm unaware of that might be better than previously discussed methods. I'm running this in Unreal Engine 5.

  • 1
    \$\begingroup\$ The same comment that House ♦ left 9 years ago is still true: 'There is no universally "best" method. Only you know all the requirements of your project and you appear to know about a number of LOD options.' - a decade hasn't fundamentally altered the nature of game development: we usually don't have a documented/agreed-upon best practice to go from, and there's a lot of individual experimentation and evaluation to find the methods that are right for each game's needs. \$\endgroup\$
    – DMGregory
    Commented Feb 22, 2022 at 21:55
  • \$\begingroup\$ UE5 has a new geometry LODing method as a built-in feature. \$\endgroup\$
    – Jay
    Commented Feb 22, 2022 at 23:56


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