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Since I have an azerty keyboard instead of a qwerty one I'm trying to remap wasd to zqsd for the in-game playing in Unreal Editor 4.27.2.

I've started a new blank c++ project with starter content. Then I went to Project Settings -> Engine - Input -> Axis Mappings.

This is what my new axis mappings look like: enter image description here

However, no matter what, when clicking Play, the camera movements will only respond to wasd and completely ignore the axis mappings which I put there. I build, compiled and tried restarting the editor but to no avail. What am I missing?

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1 Answer 1

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You haven't created anything for the program to inhabit. Whether this is a pawn or a character, you need something in your Game Mode -> Default Pawn Class, otherwise what you're moving around is just the level camera.

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