I have a database of country, state, and even county level borders and I'm stuck in a situation where I either have 1000+ linerenderers in the scene OR I have a single line that connects every border across the globe, neither of which is desirable.
Part of the issue is how the data comes in, in tiny chunks of 4-5 points that may be in the us then the next set of points will be in china. It seems there's no "simple" way to do this so I'm starting to think I'll need to do all my draws with a shader OR draw lines to a material.
Is there any way to use a single
LineRenderer that has sizable gaps in the line?
** EDIT **
Playing around with some things and I've condensed all the line draw to per map tile and performance is already WAY up. The problem now is that I have lines stretching across the map in multiple places since I haven't found a good way to put an "invisible" line section in the middle of a line renderer series