I created a simple ring in blender, yet when I import it into Unity it is horribly pixelated and choppy looking.

enter image description here

I want the ring to look perfectly smooth.

In blender, I selected the "shade smooth" option from the object context menu. It looks smooth in blender, see image here:

enter image description here

I imported the file into Unity from blender by dragging over the .blend file.

Is blender not a good tool for this?

  • \$\begingroup\$ Are they the same scale? \$\endgroup\$
    – Zibelas
    Jan 14 at 15:28
  • \$\begingroup\$ my scale in unity is 0.5 . My game scale is set to 1 \$\endgroup\$
    – user159264
    Jan 14 at 16:05
  • \$\begingroup\$ You may be interested in An Efficient Way to Draw a Smooth Circle. \$\endgroup\$
    – DMGregory
    Jan 14 at 16:44


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