Does node logic in unreal engine allows you to create very complex abilities with a lot of variables?

Think mmorpgs/moba abilities

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    \$\begingroup\$ Yes, for a certain opinionated threshold of what constitutes "very complex" or "a lot of variables". To get better answers, try making a specific ability that you care about with the node graph, and if you run into trouble with a specific part, ask how to fix that specific problem. \$\endgroup\$
    – DMGregory
    Jan 11 at 13:54
  • \$\begingroup\$ In larger teams, you would probably start with blueprints so the designers can experiment, and when you notice that certain patterns in their blueprints keep repeating and are hard to read, then the developers would port that logic to a custom blueprint node for the designers to use. \$\endgroup\$
    – Philipp
    Jan 11 at 15:02

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