I'm having trouble figuring out how to change the scale (size) of a single sprite (tile) on a Unity Tilemap.
In the game, I place trees as tiles on a tilemap, and when they grow over time, I want to increase the scale of those trees on specific tile. (different trees can be in different growth states)
Every option I tried or looked up so far only seems to work for rescaling the entire tilemap, not only a single, specific sprite (tile) on the tilemap.
Is there any way to achieve this functionality?
EDIT: I notice the Tile class documentation mentions a
transform property which is a
Matrix4x4. I'm not sure if this can be used to change the size or how.