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I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX.

This almost works great. However, I have an issue where the resulting FBX has messed up materials. Please see below comparisons of how the materials of PlainGuy7 appear in the Unity editor, versus how they appear in Blender (Material preview selected).

What might be the cause for this? In Unity I am able to assign it the old material and that works fine but my future workflow plans are definitely disrupted by this problem.

Unity

Blender

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    \$\begingroup\$ So you are importing the VRM into Unity and then from Unity into Blender? I got much better results by importing the VRM into Blender directly using this Blender add-on and then getting the model from Blender to Unity as FBX. \$\endgroup\$
    – Philipp
    Commented Dec 22, 2021 at 14:55
  • \$\begingroup\$ That is the answer for me; thank you. \$\endgroup\$
    – yunum
    Commented Dec 22, 2021 at 18:35

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