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Like the GIF above, I made Skeleton Anim and Material Opacity Anim in the DCC tool. However, FBX file format doesn't support opacity anim, so I have the task of rebuilding opacity anim in the UE.

enter image description here To this end, I created a dummy morph target channel in my FBX file and put a opacity anim curve and import it to the UE. I want to put this curve in the blueprints timeline node and use it. However, I couldn't find a way to extract the morph target curve as a curve asset or copy & paste curve data.

Please advise if I missed anything or how to solve the problem in this situation!

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