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My settings:
Unity version - Unity 2021.1.12f1
Lightmap Lighting Mode - Bake indirect
Render Path - URP

I want to change Ambient Light in Environment window while I have baked LightMap. Is it possible?

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  • \$\begingroup\$ Did you re-bake the lighting after you changed the ambient lighting setting? \$\endgroup\$
    – DMGregory
    Dec 16, 2021 at 17:01
  • \$\begingroup\$ @DMGregory I want change Ambient Light on Running without re-baking LightMap. Is it Possible? \$\endgroup\$ Dec 16, 2021 at 17:04
  • \$\begingroup\$ ...Just what is it that you think "baking" indirect lighting means? \$\endgroup\$
    – DMGregory
    Dec 16, 2021 at 17:05
  • \$\begingroup\$ @DMGregory Baking with "Bake Indirect" not bake shadows from Light Source, only from Ambient Light. I was hoping that the color of the shadows from the directional light in this case can be changed without re baking. Because in this case we have dynamic shadows that updating over time. Why we can't change the color of this dunamic shadows? \$\endgroup\$ Dec 16, 2021 at 17:17
  • \$\begingroup\$ I find the way to change color of shadow by using post processing. Is this the only way to do this? \$\endgroup\$ Dec 16, 2021 at 17:23

1 Answer 1

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Coloring shadows is possible when using post-processing effects. I did not find any other options.

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    \$\begingroup\$ Your answer should walk through how to use post-processing effects to achieve this shadow colouring outcome. Aim to make the kind of thorough guide that you wish you'd found when first searching for help, and you can be that help for the next person who searches about this. \$\endgroup\$
    – DMGregory
    Dec 18, 2021 at 12:51

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