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I am making a game in Unity3D, but whenever I get about 5 meters close to an object, the camera acts like I am right by it and does not render part of the screen.

Here is a screenshot:

enter image description here

This is really inconvenient - how can I stop the object from getting cut off like that?

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  • \$\begingroup\$ Is there a near clipping parameter on Unity's camera? \$\endgroup\$
    – Vaillancourt
    Nov 30 '21 at 0:18
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    \$\begingroup\$ Searching "unity editor near plane" turns up some recommended approaches on Unity Answers \$\endgroup\$
    – DMGregory
    Nov 30 '21 at 0:21
  • \$\begingroup\$ I do not know. I do not see any settings related to it. \$\endgroup\$
    – dbubbis
    Nov 30 '21 at 0:25
  • \$\begingroup\$ Nevermind, I have figured out that you can press f on the object and it will zoom in on the object and fixed it. Please create an answer so I can accept the answer. \$\endgroup\$
    – dbubbis
    Dec 6 '21 at 23:19

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