I'm was working on a top-down ARPG and now I'd like to switch to 3D Isometric.

I know that I can place prefabs on Unity's tilemaps, and also have an X-Z grid, etc, but are they designed to handle whole maps of 3D Tile GameObjects/Meshes?

If yes, could you link some resources on how to do it well?

If not, what is the professional way of making 3D maps for isometric games?

Thanks in advance! :)

  • \$\begingroup\$ How have you tried using the prefab approach that you describe? Where specifically are you finding that method falling short of what you need? \$\endgroup\$
    – DMGregory
    Nov 23 at 12:24
  • \$\begingroup\$ Not yet, I'm not at that stage sadly, so I just started to think about it during my "free time" :D But I will. \$\endgroup\$
    – Tudvari
    Nov 28 at 21:40

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