# Anyway to track the position of the moving object controlled by PathMovement in QML (felgo)?

I read an online introduction on using QML for game development and I find felgo is easy to pick up. I am trying to create a code to move a block along a given path and I would like to extract the current position of the block when I press on the mouse anywhere on the scene. I create two QML, main.qml is holding the GameWindow and the scene, entities/rect.qml is the block (EntityBase)

import QtQuick 2.0
import Felgo 3.0
import "entities"

// With a licenseKey you can:
//  * Publish your games & apps for the app stores
//  * Remove the Felgo Splash Screen or set a custom one (available with the Pro Licenses)

GameWindow {
id: game
screenWidth: 800
screenHeight: 400

activeScene: scene

EntityManager {
id: em
entityContainer: scene

dynamicCreationEntityList: [
Qt.resolvedUrl("entities/rect.qml")
]
}

Timer {
interval: 3000
repeat: false
running: true
onTriggered: {
em.createEntityFromEntityTypeAndVariationType( {entityType: "shapeType"} );
}
}

Scene {
id: scene
width: parent.width
height: parent.height

MouseArea {
anchors.fill: parent
onPressed: {
}
}

focus: true
}
}



the entities\rect.qml

import QtQuick 2.0
import Felgo 3.0

EntityBase {
id: theentity
entityType: "shapeType"

function showMe() {
console.debug("coord: " + thepath.waypoints[thepath.currentWaypointIndex].x + ", " + thepath.waypoints[thepath.currentWaypointIndex].y)
}

Rectangle {
id: therect
width: 80
height: 50
color: "red"

PathMovement {
id: thepath
velocity: 60
loops: 1

waypoints: [
{x:80, y:60},
{x:680, y:60},
{x:680, y:200},
{x:120, y:200},
{x:120, y:150},
{x:20, y:150},
{x:20, y:330}
]

onPathCompleted: {
removeEntity()
}
}
}
}



This code will move the block along the path defined by waypoints at the given velocity (pixel per second). I interface the code and the mouse action to show the coordinates when the mouse is pressed, however, I find that the PathMovement seems only support to show the current waypoint instead of the actual coordinate of the block on the scene. I started the QML programming 2 weeks ago and don't have much experience in it. I wonder if there is any way to extract the real and actual coordinates of the block when PathMovement is used. If not, any suggestion to approach the solution? Thanks.