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I am developing a game with Unity 2019 LTS. And there is a menu scene in the game. Player should select a character and difficulty level in that scene. Both of them have multiple options. For example, there are 2 characters and 3 difficulty levels(Easy, Medium, Hard). In order to accomplish this process I used Toggles and Toggle Groups like below.

Character Selection Toggle Group

  • Character 1
  • Character 2

Difficulty Level Toggle Group

  • Easy
  • Medium
  • Hard

But, when player selects an option in one group, selected option in the other group becomes unselected. How can I solve this problem?

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  • Just have the check on my project(2020.3.23f1 LTS), have the same setup as you and everything is working normal.
  • Make sure that you drag the correct ToggleGroup GameObject into the Group field of Toggle Child.
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  • \$\begingroup\$ I have two different panels. These panels have toggle group components. And they are attached their child toggles. I checked your warnings. Design seems correct. But, nothing changed :( \$\endgroup\$
    – Tafo
    Nov 23 '21 at 13:33
  • \$\begingroup\$ if you don't mind, u send me a github link with only that scene and I can have a check over for you. \$\endgroup\$
    – Trần An
    Nov 24 '21 at 1:00
  • \$\begingroup\$ I changed the design and used "next" and "previous" buttons instead of toggles. \$\endgroup\$
    – Tafo
    Nov 25 '21 at 6:52
  • \$\begingroup\$ Does it work as you want it to be ? \$\endgroup\$
    – Trần An
    Nov 26 '21 at 4:36

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