I'm building an mmorpg using UE4 on the client side with a custom server solution. My target is to build server only data in UE4 editor.

  • Define spawn points
  • Define spawn areas
  • etc

I've struggled a bit and created an ASpawnPoint actor class that inherits from AEditorUtilityActor, and added a widget component to it for displaying the name of the spawned NPC. Had a lot of issues, things dont tick in editor, the widget doesnt update in editor etc.

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What is the best way to approach building such tools?



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