I have a problem, where enabling a reflection probe, renders a camera image in a screen corner. The reflection works fine but I don't know how to disable the little camera image.

Extra Camera while using the reflection probe.

If I disable the reflection probe, the camera image is disable (along with the reflection). This is my setup for the scene:

enter image description here

I am using the HDRP pipeline along with the FPE Toolkit FPE Toolkit in Unity Asset Store. Is this a common problem? What am I doing wrong here?

  • \$\begingroup\$ What happens if you leave the reflection probe enabled, and then select a game object that is neither a reflection probe nor your camera? Usually we see this picture-in-picture only as an aid to help you visualize the action of your current hierarchy selection. \$\endgroup\$
    – DMGregory
    Sep 26 '21 at 16:01

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