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What settings, not necessarly resource-intensive, should be included in 3D first person puzzle game to give the average player a good experience?

I'm thinking about:

  • Mouse sensitivity
  • Remapping of key bindings
  • Different audio volume settings (music, effects, dialogs...)

Is there something else that should be included?

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  • \$\begingroup\$ The question is too broad to give a concrete answer. But.. you can just try out 5-7 games similar to yours and look at what and how they did. \$\endgroup\$
    – Kromster
    Sep 8, 2021 at 7:14
  • \$\begingroup\$ Totally depends on what your game has to offer. Can you link it to an account (fb, google, etc) -> unlink option. Can you export/ import save games? Language would be another point. This is something you can copy from others, there is no need to reinvent it, it does not even need to be a puzzle game to get a general impression what option menues contain \$\endgroup\$
    – Zibelas
    Sep 8, 2021 at 7:16
  • \$\begingroup\$ Looking to other games doesn't tell me much since usually there are big companies behind and they just provide everything is possible. I only need what an average player usually want to adjust, thought that game designer out there had this concept pretty clear. Thanks for advice @Kromster. \$\endgroup\$ Sep 8, 2021 at 7:18
  • \$\begingroup\$ Thanks @Zibelas, import/export and language seemes to be good options to add. I'll try too look into other games but as I said they provide too much and is not easy to have clear what's a "must-have" so to keep the interface as simpler I can. \$\endgroup\$ Sep 8, 2021 at 7:22
  • \$\begingroup\$ Usually it is the smaller open-source games that "provide everything is possible", for example look at OpenTTD options menu. Big companies usually know what they are doing, employ playtests and provide what makes good sense ) \$\endgroup\$
    – Kromster
    Sep 8, 2021 at 7:22

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