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I am using macbook air and writing my rendering app using GLFW library. I am currently enabling multisampling like the way I shown in the code snippet below.

glfwWindowHint(GLFW_SAMPLES, 4);
glEnable(GL_MULTISAMPLE);

Without multisampling enabled the app is running fine and rendering properly. With multisampling enabled it is leading to segmentation faults.

Digging a bit down I saw OS does not support multisampling. Is there some way to activate it forcefully?

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    \$\begingroup\$ Multisampling is supported/enabled by the hardware and GPU driver, not by the OS. \$\endgroup\$ Sep 6 at 13:08

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