I am using macbook air and writing my rendering app using GLFW library. I am currently enabling multisampling like the way I shown in the code snippet below.
glfwWindowHint(GLFW_SAMPLES, 4); glEnable(GL_MULTISAMPLE);
Without multisampling enabled the app is running fine and rendering properly. With multisampling enabled it is leading to segmentation faults.
Digging a bit down I saw OS does not support multisampling. Is there some way to activate it forcefully?