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Pseudo-code examples of A*?

Hey guys Iam making a TD game and now I am stucked in implementing A star algo. I know there are many 3d party softwares but they are difficult to understand and modify. I want to make own for my game. I need a step wise programming tutorial for implementing A* OR if someone has basic snippet. I am using unity and c#.


marked as duplicate by bummzack, Tetrad Nov 10 '11 at 15:23

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.


As for some snippets, I've written a few articles about A*. Anyway my latest C# based A* algorithm is here: http://roy-t.nl/index.php/2011/09/24/another-faster-version-of-a-2d3d-in-c/ you can use it freely. It also links to some of the articles.

  • \$\begingroup\$ Do you give me any tutorial to implement this algorithm? \$\endgroup\$ – Siddharth Oct 30 '14 at 6:17

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