2
\$\begingroup\$

I have been having problems working with AI MoveTo and created a very basic version in the hopes of finding the problem:

Blueprint simplified

Simple character with the default skeleton mesh

As you may see, I have one single character with the default skeletal mesh and one call to AI MoveTo at the beginning of the game to move to a hardcoded location. This call resolves with on fail callback.

I have versions with navmeshbounds volume & random navigatiable points & different characters etc.. but they also fail and figured this simplified version better underlines what the problem may be.

This aside, is there a way to look at details on why on fail is triggered ?

Cheers!

\$\endgroup\$
0
\$\begingroup\$

I did not change anything in particular, after a full restart next day, all the AIMove To blueprints started working as expected.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.