I am implementing a custom font adding
@font-face style tag to header in the .html file, then if I set
canvas.context2D.font = "10px FONT_NAME" it works and that part seems to work fine.
But when I scale
canvas.context2D.scale I lose the font and when I try to set it again using
canvas.context2D.font = "10px FONT_NAME" it does not work.
It is important to me to set different fonts because the game can use those in different UI or levels. How can I fix this problem?