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I'm exporting an object from Blender to an FBX (or GLTF/GLB) file to then convert it in Reality Converter.

Inside there, everything looks good, all animations work and the object is positioned on 0 0 0, however when I view the exported USDZ file in Safari on my iPhone with Lidar, the object does not align to the horizontal plane but floats in the air, yet in the Reality Composer, the object is aligned perfectly with the floor.

How can you set the correct alignment position for the object, either in Blender, Reality Composer or Reality Converter?

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