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In this video after about the 8th minute, he says he converted them from character rigged animation to the frame by frame animation, so I searched but couldn't find any answers on google. How do I convert rigged 2d animations to frame-by-frame animations?

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  • \$\begingroup\$ I would be surprised if a lot of the popular skeletal animation programs (like Spriter, Spine, etc.) don't have that export option. \$\endgroup\$
    – Nikaas
    Aug 7 at 7:23
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It's impossible to be sure, but he likely used a 3rd party tool like Esoteric Software's Spine to create both the bone and frame-by-frame animation for the dog.

There are no built in tools or features in Unity to render 2D bone based animations as individual sprites at the moment.

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