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So in unity, I use a palette to paint a texture, but they create randomly colored gaps like this: enter image description here

Why is this? Thank you in advance!

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  • \$\begingroup\$ Does this answer your question? Getting rid of texture bleeding \$\endgroup\$
    – Kevin Reid
    Jul 28, 2021 at 14:49
  • \$\begingroup\$ Oh the lines only appear in the dev environment. I put the textures in an atlas, and when I clicked play the lines disappeared. Thank you for answering. \$\endgroup\$ Jul 28, 2021 at 15:26

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