I am a beginner in the field of game development and I am having some doubts regarding some stuff...
I am trying to build a 2D space-rocket-orbit game like the Spaceflight Simulator and I'm not able to build perfect 2D circular planets with procedural terrain. I tried using a vector image so that the image doesn't blurs out on zooming for the planet earth but it didn't feel right as the edges were quite rough:
And when zoomed in for placing props and rockets, the circle collider started acting funny:
Is there a way possible to recreate this generation in a simple and easy way that won't be a load for a computer OR me???