I have a "reload gun animation".

Currently, this animation makes the character move from its current position to position (0, 0, 0). This doesn't make sense.

What you could I check to make sure that the positions are relative instead of absolute?


1 Answer 1


The animations (unless blended or so) are ALWAYS absolute!

The problem that I was confronted with was the fact that the animation contained position (and rotation) for the root node (=game object itself):

enter image description here

Once I removed them, it behaved as expected.


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