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I am using Sprite Atlases in my game to fix a bug with gaps between tiles as a result of oversampling, and I started wondering how the atlases should be used.

What I'm asking here is whether I should use one atlas for all of the sprites, use multiple atlases as categories of some sort, or only use them with images with multiple sprites (to fix the bug).

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  • \$\begingroup\$ The wording suggests that this might be an XY problem. Is the real issue is you want to see if there's a better solution for the oversampling bug? Or is the oversampling bug extraneous info & the real issue is when to consider multiple atlas? \$\endgroup\$
    – Pikalek
    Jul 23 at 20:17
  • \$\begingroup\$ My issue is the latter, as said in the second paragraph. The bug is easily fixable, even without the atlases, however I think they are the most convenient method. \$\endgroup\$ Jul 24 at 8:49

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