Unity 2020.3.12f1


Whenever I add a single node in Shader Graph, the progress bar "compiling shader" takes around 20 seconds to complete. Multiply that by dozens of nodes and we're talking a very long time.

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Is there any way to speed this up? It's a bit of a turn off when fiddling with shaders. I almost want to avoid using shaders because of this.

I'm running Windows 10 on a ~4Ghz 8-core CPU with 32G RAM and a 2080Ti graphics card.


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