I am loading my assets and tile information through YAML files.
While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without having to restart.
In the old Resources system, this would be done by using AssetDatabase.Refresh(), after which I could re-load the YAML files and get new data. However, Addressables handles this differently. Based on some research and this forum, I've tried the following two options:
Sadly, neither of these has worked.
How can I clear the cached Addressables data so I can reload it?