I was wondering if anyone knows how this lighting effect is achieved. It's clearly not a bloom shader. My best guess right now is that it's a billboarded transparent sprite, which is animated to give it a pulsing effect. I'm pretty sure the visual effect is separate from the surrounding point light. If anyone could positively identify the technique that's being used, I'd appreciate it.
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\$\begingroup\$ @Fattie I have my own game engine. imgur.com/a/3M8yBFp The two brush volumes to the right are animated, and yes that's minecraft textures for debugging. I already have billboarding systems and stuff, so I already know how to do everything required for this lighting. I don't believe in paying royalities. Also what you linked appears to be for a bloom shader, which has nothing to do with this. I have a bloom shader in my engine already, and it's nothing like this. \$\endgroup\$– KrythicCommented Jul 10, 2021 at 16:04
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2\$\begingroup\$ That looks like Duskwood in WoW. Is that Duskwood? \$\endgroup\$– ArthurCommented Jul 10, 2021 at 21:27
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1\$\begingroup\$ @Arthur Yes. It is. \$\endgroup\$– KrythicCommented Jul 11, 2021 at 2:53
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My best guess right now is that it's a billboarded transparent sprite, which is animated to give it a pulsing effect.
Exactly that. This is simple enough even for older hardware. There's also some kind of point light involved, but the light could also be baked into a light map. So with this combination you won't even need any extra shaders.
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4\$\begingroup\$ Doesn't appear to be any change in the lighting on the post, so I think it's probably baked in. \$\endgroup\$ Commented Jul 10, 2021 at 18:35