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I am using a 1920x1080 resolution. For the boxes at the bottom of the image posted below, the one on the left uses a 64x64 pixel sprite (which is the exact size it needs to be without scaling it up or down for) and the boxes on the right use a 128x128 pixel image which is twice the size of how many pixels represented in the scene.

I would expect that the smaller image that I do not scale looks more "crisp", while the larger image that I scale looks more blurry.

It is not what I get.

How do I get the smaller image to look "sharp"?

64x64 box vs 128x128 box

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    \$\begingroup\$ Are you using pixel perfect snapping? Show us the configuration of your sprite material, sprite renderer or UI image, canvas and/or camera as applicable. \$\endgroup\$
    – DMGregory
    Jul 4, 2021 at 20:43
  • \$\begingroup\$ I think my issue has to deal with using vector graphics(illustrator). \$\endgroup\$
    – mcd
    Jul 4, 2021 at 21:29
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    \$\begingroup\$ You've shown us your texture import settings, which is not what I asked to see. If you think this could be a problem with your source asset files, you should show us those assets too. \$\endgroup\$
    – DMGregory
    Jul 4, 2021 at 21:31
  • \$\begingroup\$ Switching from Bilinear to Point filtering helped \$\endgroup\$
    – mcd
    Jul 5, 2021 at 0:18
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    \$\begingroup\$ That suggests it may be a pixel snapping issue. Do you get different results if you tick the "Pixel Snap" checkbox in your sprite material? \$\endgroup\$
    – DMGregory
    Jul 5, 2021 at 0:24

1 Answer 1

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Bilinear Filtering + Pixel Snapping produces a sharp image for the 64x64.

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