I have a particle effect set to play on click. It's a muzzle flash for a gun. It continues to loop once I fire for the first time despite looping being turned off. I have a public ParticleSystem muzzleFlash; at the beginning of my script and inside of my Shoot method I have muzzleFlash.Play();

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    \$\begingroup\$ You'll need to give us all the steps to reproduce this problem in a new, empty project for us to be able to isolate the cause and test solutions to be sure they work. \$\endgroup\$
    – DMGregory
    Jun 25 at 20:05
  • \$\begingroup\$ Ok thank you I appreciate the feedback \$\endgroup\$
    – SethD02
    Jun 25 at 20:06

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