If I create a prefab out of an object on scene will my game take more memory in Unity?
I have 30 enemies on my scene. I created a prefab for every one of them. I am going to use each of the created prefabs to respawn enemies in the same places where I put each one of them, with the same configurations.
Now, my question is if it is ok to create a lot of prefabs? Will Unity know how to prevent them taking a lot of space? Or will I have troubles with memory when I will create more levels (read here scenes) with even greater amount of enemies, given that each enemy will have its own prefab?