I tried to set up a test demo to see if Box2D physics are working. It works, but I have one small problem: I cannot seem to get the dynamic
b2Body to fall faster.
I tried modifying and setting the
gravity and its
density. I also tried
setLinearVelocity in a constant loop. I tried passing different values for the
b2World.Step() function, by giving it different
positionIterations. I know it has nothing to do with it, but I also tried modifying the
mass of the body. By changing the
gravity, I only managed to decrease its falling speed.
I managed to find a way to increase the falling speed of the dynamic body, but only because I performed a
b2World.Step() function multiple times per loop. I do not want to use that method to increase the falling speed.
Do you have any suggestions what I could use to increase the falling speed of the dynamic body?