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I am having an issue with terrain having a sheen around edges when I set the game camera to orthographic. Changing it to perspective, the shinyness goes away:

enter image description here

I have tested with textures from the Unity terrain tools sample pack, as well as purchased textures, and they all have the same problem. The textures have diffuse, normal, and mask maps assigned. Metallic and smoothness sliders for the textures are both set to zero.

I have read up on channel packing for the mask map, but even setting the metallic and smoothness channels to black makes no difference, it seems entirely dependent on camera mode.

It's important that I keep the orthographic view for my game, is there any way to fix this?

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Thanks to @DMGregory for setting me on the right path. It appears you can't change the terrain shader, but you can change the terrain material.

I solved this by changing the material from "Default-Terrain-Standard" to "Default-Terrain-Diffuse", which also had the side-effect of making the texture color appear closer to the color of the diffuse map, but also somewhat less realistic... but I can tinker with it.

enter image description here

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