I am using Unity's RuleTiles to automatically change sprites of adjacent similar blocks.
For example, when a Dirt
tile notices there are two Dirt
tiles to the left and the right of it, it will change texture, like this:
I would also like to do this with walls. However, I plan to have many types of walls (Wood
, Stone
, Metal
). How would I make different types of walls still affect each other?
Imagine that Dirt
is now a Wood
wall. If I place a Stone
wall to the left, and a Metal
wall to the right, I'd still like for it to apply a texture change.
Is it possible to make different types of rule tiles interact with each other?
Wall
then theWood
,Stone
,Metal
etc can extend that class. Then you just check if it is typeWall
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