I am extracting
Normal Map from
Texture2DArray in shader graph and then converting it to normal using
Normal Unpack node. But results I get are different, compared to usual
Texture2DArray Normal doesn't work correctly at all, except it just makes terrain look darker.
Texture2DArray is generated using
TextureFormat.RGBA32 as well.
I've tried setting import settings of normal as "Normal Map" and as "Default". Normals are a bit different in both cases(When generating with import setting of "Normal Map", it becomes Red, when generating with setting of "Default", its colors are more correct), but overall results are the same - dark terrain without correct lighting in both cases.
Thanks for any help!