I would like to make a tileable texture with UV noise in Unity Shader Graph only, but I have a problem.
After creating simple noise from UV, I want to rotate it by 90 degrees, but the node
Rotate (as well as
Rotate About Axis) doesn't rotate my UV (like a picture in PS), instead it changes the colors in it from black & white to red (yellow, green, ...) & black.
Some context :
Based on the answer https://gamedev.stackexchange.com/a/23631 , I want to rotate the noise three times (so 0° + 90° + 180° + 270°), multiply them and thus normalize the edges to make the texture tileable.