I have been trying to make my game title screen look better. I realised it was because all my fonts have just one colour.
I read some very old threads about a Editor Scripts to extract the font to png format. I then see there is now a way to do it in the 'hamburger' menu of the Font in Inspector.
I had to change my font to be not 'Dynamic' then it allowed me to extract a copy to PNG. I opened this in GIMP and added my white inside the outlines of each character (it had been alpha before this, giving a horrible see-thru effect on the letters).
I put this back into Unity (the new PNG) and used it as the source texture for my Text Shader. However it is still not handling both colours. (Screenshot below). So what can I do using Unity 2020 to achieve better looking text? I've read this: (https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/StyledText.html) and many other pages on Unity site but I am now going around in circles not achieving anything.
Thanks for any help.
EDIT: Since DMGregorys comment. I am posting picture of my import settings on the modified (coloured-in) font PNG file:
EDIT 2: The 3rd screenshot shows the 'Text' objects settings. Note I have changed Material to be my extracted one. 4th screenshot shows that Material's settings